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The weekend started off with chores. Oh how fun am I? Making the husband help me clean house on a beautiful Saturday morning. Yes, I'm going to hell. However, following that, I left dear Kevin to his own devices while I chauffeured friend Jeff and his daughter Rain to Dairy Queen for lunch and then to Ted Brown to get a clarinet fixed and pick up a piano book. After mulling about at the store, getting some ridiculous quotes on repairs, buying a few clarinet accessories and replacing a thumb rest, we were on our way and had declared our visit a success.
Following that trip, Jeff came back to the house to teach me how to roll a character for an RPG campaign. I found it to be an interesting exercise, translating numbers on a page to physical attributes of a character. This was obviously my first official introduction to this brand of gaming, and I realized that I have a lot to learn. He left me with a handbook and some dice (which I considered, after trial and error, to be the least evil of all the dice in his bag) so that I could get more familiar with the nature of maneuvering through a world in a numerical fashion. One of the most fascinating things about being introduced to such a game is that I find that it stirs up a type of creativity I haven't utilized since I was a child. It may be playing pretend by the simplest description, but it's still a very freeing exercise. Probably one of the best ways to explore limitless possibilities, and I think adults need that kind of therapy more than kids these days.
I expect I'll have much more to say on this as soon as I actually get to use my character in a campaign. In the meantime, I need to work on what kind of "quirks" I'd like to have in a character: bad temper? raging alcoholism? pyromaniac? Yeah, it's pretty clear I'm only coming up with my own personality traits, but I got start somewhere, people.